@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
41 lines (40 loc) • 1.41 kB
JavaScript
;
import { TypedSopNode } from "./_Base";
import { MirrorSopOperation } from "../../operations/sop/Mirror";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { SopType } from "../../poly/registers/nodes/types/Sop";
const DEFAULT = MirrorSopOperation.DEFAULT_PARAMS;
class MirrorSopParamConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param group to assign the material to */
this.group = ParamConfig.STRING(DEFAULT.group, {
objectMask: true
});
/** @param axis */
this.axis = ParamConfig.VECTOR3(DEFAULT.axis);
/** @param center */
this.center = ParamConfig.VECTOR3(DEFAULT.center);
/** @param preserve input */
this.preserveInput = ParamConfig.BOOLEAN(DEFAULT.preserveInput);
}
}
const ParamsConfig = new MirrorSopParamConfig();
export class MirrorSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return SopType.MIRROR;
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(MirrorSopOperation.INPUT_CLONED_STATE);
}
cook(inputCoreGroups) {
this._operation = this._operation || new MirrorSopOperation(this.scene(), this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}