@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
29 lines (28 loc) • 1.19 kB
TypeScript
/**
* Transform input geometries or objects.
*
*
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class MirrorSopParamConfig extends NodeParamsConfig {
/** @param group to assign the material to */
group: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param axis */
axis: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param center */
center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param preserve input */
preserveInput: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class MirrorSopNode extends TypedSopNode<MirrorSopParamConfig> {
paramsConfig: MirrorSopParamConfig;
static type(): SopType;
initializeNode(): void;
private _operation;
cook(inputCoreGroups: CoreGroup[]): void;
}
export {};