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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { MaterialPropertiesSopOperation } from "../../operations/sop/MaterialProperties"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; const DEFAULT = MaterialPropertiesSopOperation.DEFAULT_PARAMS; class MaterialPropertiesSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param group to assign the material to */ this.group = ParamConfig.STRING(DEFAULT.group, { objectMask: true }); /** @param toggle on to allow updating the side properties of the materials */ this.tside = ParamConfig.BOOLEAN(DEFAULT.tside); /** @param defines if the material is double sided or not */ this.doubleSided = ParamConfig.BOOLEAN(0, { visibleIf: { tside: true } }); /** @param if the material is not double sided, it can be front sided, or back sided */ this.front = ParamConfig.BOOLEAN(1, { visibleIf: { tside: true, doubleSided: false } }); /** @param override the default shadowSide behavior */ this.overrideShadowSide = ParamConfig.BOOLEAN(DEFAULT.overrideShadowSide, { visibleIf: { tside: true } }); /** @param defines which side(s) are used when rendering shadows */ this.shadowDoubleSided = ParamConfig.BOOLEAN(DEFAULT.shadowDoubleSided, { visibleIf: { tside: true, overrideShadowSide: true } }); /** @param if the material is not double sided, it can be front sided, or back sided, when computing shadows */ this.shadowFront = ParamConfig.BOOLEAN(1, { visibleIf: { tside: true, overrideShadowSide: true, shadowDoubleSided: false } }); /** @param toggle on to allow updating the wireframe properties of the materials */ this.twireframe = ParamConfig.BOOLEAN(DEFAULT.twireframe); /** @param defines if the material is double sided or not */ this.wireframe = ParamConfig.BOOLEAN(DEFAULT.wireframe, { visibleIf: { twireframe: true } }); } } const ParamsConfig = new MaterialPropertiesSopParamsConfig(); export class MaterialPropertiesSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return SopType.MATERIAL_PROPERTIES; } initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(MaterialPropertiesSopOperation.INPUT_CLONED_STATE); } cook(inputCoreGroups) { this._operation = this._operation || new MaterialPropertiesSopOperation(this.scene(), this.states, this); const coreGroup = this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }