@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
24 lines (23 loc) • 1.16 kB
TypeScript
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { TypedSopNode } from './_Base';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class MapboxTransformSopParamsConfig extends NodeParamsConfig {
/** @param sets if this node should transform objects or geometries */
applyOn: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param camera longitude */
longitude: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param camera latitude */
latitude: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class MapboxTransformSopNode extends TypedSopNode<MapboxTransformSopParamsConfig> {
paramsConfig: MapboxTransformSopParamsConfig;
static type(): SopType;
initializeNode(): void;
private _transformer;
cook(inputContents: CoreGroup[]): void;
private _applyTransform;
private _updateGeometries;
private _updateObjects;
}
export {};