@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
42 lines (41 loc) • 1.42 kB
JavaScript
;
import { TypedSopNode } from "./_Base";
import { LookAtSopOperation } from "../../operations/sop/LookAt";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { SopType } from "../../poly/registers/nodes/types/Sop";
const DEFAULT = LookAtSopOperation.DEFAULT_PARAMS;
class LookAtSopParamConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param target */
this.target = ParamConfig.VECTOR3(DEFAULT.target);
/** @param up vector */
this.up = ParamConfig.VECTOR3(DEFAULT.up);
/** @param lerp */
this.lerp = ParamConfig.FLOAT(DEFAULT.lerp, {
range: [0, 1],
rangeLocked: [true, true]
});
/** @param invertDirection */
this.invertDirection = ParamConfig.BOOLEAN(DEFAULT.invertDirection);
}
}
const ParamsConfig = new LookAtSopParamConfig();
export class LookAtSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return SopType.LOOK_AT;
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(LookAtSopOperation.INPUT_CLONED_STATE);
}
cook(inputCoreGroups) {
this._operation = this._operation || new LookAtSopOperation(this.scene(), this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}