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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { LookAtSopOperation } from "../../operations/sop/LookAt"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; const DEFAULT = LookAtSopOperation.DEFAULT_PARAMS; class LookAtSopParamConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param target */ this.target = ParamConfig.VECTOR3(DEFAULT.target); /** @param up vector */ this.up = ParamConfig.VECTOR3(DEFAULT.up); /** @param lerp */ this.lerp = ParamConfig.FLOAT(DEFAULT.lerp, { range: [0, 1], rangeLocked: [true, true] }); /** @param invertDirection */ this.invertDirection = ParamConfig.BOOLEAN(DEFAULT.invertDirection); } } const ParamsConfig = new LookAtSopParamConfig(); export class LookAtSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return SopType.LOOK_AT; } initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(LookAtSopOperation.INPUT_CLONED_STATE); } cook(inputCoreGroups) { this._operation = this._operation || new LookAtSopOperation(this.scene(), this.states, this); const coreGroup = this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }