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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Transform input geometries or objects. * * * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { SopType } from '../../poly/registers/nodes/types/Sop'; declare class LookAtSopParamConfig extends NodeParamsConfig { /** @param target */ target: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; /** @param up vector */ up: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; /** @param lerp */ lerp: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param invertDirection */ invertDirection: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; } export declare class LookAtSopNode extends TypedSopNode<LookAtSopParamConfig> { paramsConfig: LookAtSopParamConfig; static type(): SopType; initializeNode(): void; private _operation; cook(inputCoreGroups: CoreGroup[]): void; } export {};