@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
29 lines (28 loc) • 1.16 kB
TypeScript
/**
* Transform input geometries or objects.
*
*
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class LookAtSopParamConfig extends NodeParamsConfig {
/** @param target */
target: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param up vector */
up: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param lerp */
lerp: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param invertDirection */
invertDirection: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class LookAtSopNode extends TypedSopNode<LookAtSopParamConfig> {
paramsConfig: LookAtSopParamConfig;
static type(): SopType;
initializeNode(): void;
private _operation;
cook(inputCoreGroups: CoreGroup[]): void;
}
export {};