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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a light probe. * * @remarks * This is very similar to the [object level LightProbe](https://polygonjs.com/docs/nodes/obj/LightProbe), but can be more useful if you want to instanciate it or process it using other SOP nodes. * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare const LightProbeSopParamsConfig_base: { new (...args: any[]): { cubeMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>; intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; }; } & typeof NodeParamsConfig; declare class LightProbeSopParamsConfig extends LightProbeSopParamsConfig_base { } export declare class LightProbeSopNode extends TypedSopNode<LightProbeSopParamsConfig> { paramsConfig: LightProbeSopParamsConfig; static type(): string; initializeNode(): void; private _operation; cook(inputCoreGroups: CoreGroup[]): Promise<void>; } export {};