@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* Creates a light probe.
*
* @remarks
* This is very similar to the [object level LightProbe](https://polygonjs.com/docs/nodes/obj/LightProbe), but can be more useful if you want to instanciate it or process it using other SOP nodes.
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare const LightProbeSopParamsConfig_base: {
new (...args: any[]): {
cubeMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>;
intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
};
} & typeof NodeParamsConfig;
declare class LightProbeSopParamsConfig extends LightProbeSopParamsConfig_base {
}
export declare class LightProbeSopNode extends TypedSopNode<LightProbeSopParamsConfig> {
paramsConfig: LightProbeSopParamsConfig;
static type(): string;
initializeNode(): void;
private _operation;
cook(inputCoreGroups: CoreGroup[]): Promise<void>;
}
export {};