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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { InstancedMesh } from "three"; import { TypedSopNode } from "./_Base"; import { InstancedMeshToMeshSopOperation } from "../../operations/sop/InstancedMeshToMesh"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; import { registerObjectType, ObjectType } from "../../../core/geometry/Constant"; const DEFAULT = InstancedMeshToMeshSopOperation.DEFAULT_PARAMS; class InstancedMeshToMeshSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.cloneGeometry = ParamConfig.BOOLEAN(DEFAULT.cloneGeometry); } } const ParamsConfig = new InstancedMeshToMeshSopParamsConfig(); export class InstancedMeshToMeshSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return SopType.INSTANCED_MESH_TO_MESH; } initializeNode() { super.initializeNode(); this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(InstancedMeshToMeshSopOperation.INPUT_CLONED_STATE); registerObjectType({ type: ObjectType.INSTANCED_MESH, checkFunc: (o) => { if (o.isInstancedMesh) { return ObjectType.INSTANCED_MESH; } }, ctor: InstancedMesh, humanName: "InstancedMesh" }); } async cook(inputCoreGroups) { this._operation = this._operation || new InstancedMeshToMeshSopOperation(this.scene(), this.states, this); const coreGroup = await this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }