@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
31 lines (30 loc) • 1.6 kB
TypeScript
/**
* Copies a geometry onto every point from the right input.
*
* @remarks
* Creates an instance geometry, but instancing the geometry in the left input onto every point from the right input. This is a great way to display a lot of geometries on screen with little performance penalty.
*
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InstanceUpdateMode } from '../../operations/sop/InstanceUpdate';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class InstanceUpdateSopParamsConfig extends NodeParamsConfig {
/** @param defines what this node updates, either the instanced geometry or the instance points. */
mode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param which attributes will be updated on the instanced geometry */
geoAttributes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param which attributes will be updated ont the instance points */
pointAttributes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
}
export declare class InstanceUpdateSopNode extends TypedSopNode<InstanceUpdateSopParamsConfig> {
paramsConfig: InstanceUpdateSopParamsConfig;
static type(): SopType;
initializeNode(): void;
setMode(mode: InstanceUpdateMode): void;
private _operation;
cook(input_contents: CoreGroup[]): void;
}
export {};