@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
38 lines (37 loc) • 1.38 kB
JavaScript
;
import { TypedSopNode } from "./_Base";
import { IcosahedronSopOperation } from "../../operations/sop/Icosahedron";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { SopType } from "../../poly/registers/nodes/types/Sop";
const DEFAULT = IcosahedronSopOperation.DEFAULT_PARAMS;
class IcosahedronSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param radius of the icosahedron */
this.radius = ParamConfig.FLOAT(DEFAULT.radius);
/** @param resolution of the icosahedron */
this.detail = ParamConfig.INTEGER(DEFAULT.detail, {
range: [0, 32],
rangeLocked: [true, false]
});
/** @param do not create polygons, only points. */
this.pointsOnly = ParamConfig.BOOLEAN(DEFAULT.pointsOnly);
/** @param center of the icosahedron */
this.center = ParamConfig.VECTOR3(DEFAULT.center);
}
}
const ParamsConfig = new IcosahedronSopParamsConfig();
export class IcosahedronSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return SopType.ICOSAHEDRON;
}
cook() {
this._operation = this._operation || new IcosahedronSopOperation(this._scene, this.states, this);
const core_group = this._operation.cook([], this.pv);
this.setCoreGroup(core_group);
}
}