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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { HexagonsSopOperation } from "../../operations/sop/Hexagons"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; const DEFAULT = HexagonsSopOperation.DEFAULT_PARAMS; class HexagonsSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param plane size */ this.size = ParamConfig.VECTOR2(DEFAULT.size); /** @param hexagons size */ this.hexagonRadius = ParamConfig.FLOAT(DEFAULT.hexagonRadius, { range: [1e-3, 1], rangeLocked: [false, false] }); /** @param axis perpendicular to the plane */ this.direction = ParamConfig.VECTOR3(DEFAULT.direction); /** @param do not create polygons, only points */ this.pointsOnly = ParamConfig.BOOLEAN(DEFAULT.pointsOnly); } // no need to have centers, as all points are centers anyway //this.add_param( ParamType.TOGGLE, 'centers_only', 0, {visibleIf: {pointsOnly: 1}}) } const ParamsConfig = new HexagonsSopParamsConfig(); export class HexagonsSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "hexagons"; } initializeNode() { this.io.inputs.setCount(0, 1); this.io.inputs.initInputsClonedState(HexagonsSopOperation.INPUT_CLONED_STATE); } cook(input_contents) { this._operation = this._operation || new HexagonsSopOperation(this.scene(), this.states, this); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }