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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates hexagons on a plane. * * @remarks * This is very similar to the plane SOP, but with hexagonal patterns, which can be more visually pleasing. */ import { CoreGroup } from './../../../core/geometry/Group'; import { TypedSopNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class HexagonsSopParamsConfig extends NodeParamsConfig { /** @param plane size */ size: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; /** @param hexagons size */ hexagonRadius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param axis perpendicular to the plane */ direction: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; /** @param do not create polygons, only points */ pointsOnly: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; } export declare class HexagonsSopNode extends TypedSopNode<HexagonsSopParamsConfig> { paramsConfig: HexagonsSopParamsConfig; static type(): string; initializeNode(): void; private _operation; cook(input_contents: CoreGroup[]): void; } export {};