@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
30 lines (29 loc) • 1.5 kB
TypeScript
/**
* Creates a hemisphere light.
*
* @remarks
* This is very similar to the [object level HemisphereLight](https://polygonjs.com/docs/nodes/obj/HemisphereLight), but can be more useful if you want to instanciate it or process it using other SOP nodes.
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare const HemisphereLightSopParamsConfig_base: {
new (...args: any[]): {
skyColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>;
groundColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>;
intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
};
} & typeof NodeParamsConfig;
declare class HemisphereLightSopParamsConfig extends HemisphereLightSopParamsConfig_base {
}
export declare class HemisphereLightSopNode extends TypedSopNode<HemisphereLightSopParamsConfig> {
paramsConfig: HemisphereLightSopParamsConfig;
static type(): string;
initializeNode(): void;
private _operation;
cook(inputCoreGroups: CoreGroup[]): void;
}
export {};