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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a hemisphere light. * * @remarks * This is very similar to the [object level HemisphereLight](https://polygonjs.com/docs/nodes/obj/HemisphereLight), but can be more useful if you want to instanciate it or process it using other SOP nodes. * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare const HemisphereLightSopParamsConfig_base: { new (...args: any[]): { skyColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; groundColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; }; } & typeof NodeParamsConfig; declare class HemisphereLightSopParamsConfig extends HemisphereLightSopParamsConfig_base { } export declare class HemisphereLightSopNode extends TypedSopNode<HemisphereLightSopParamsConfig> { paramsConfig: HemisphereLightSopParamsConfig; static type(): string; initializeNode(): void; private _operation; cook(inputCoreGroups: CoreGroup[]): void; } export {};