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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Snaps points onto one another. * * @remarks * Based on a distance threshold. * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { SopType } from '../../poly/registers/nodes/types/Sop'; declare class FuseSopParamsConfig extends NodeParamsConfig { /** @param group to assign the material to */ group: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; /** @param distance threshold */ dist: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param fuse only open edges */ onlyOpenEdges: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param recompute normals */ computeNormals: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; } export declare class FuseSopNode extends TypedSopNode<FuseSopParamsConfig> { paramsConfig: FuseSopParamsConfig; static type(): SopType; initializeNode(): void; cook(inputCoreGroups: CoreGroup[]): void; private _filterObject; private _filterMesh; private _filterLineSegments; private _filterPoints; private _fuseGeometry; } export {};