@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
49 lines (48 loc) • 1.44 kB
JavaScript
;
import { TypedSopNode } from "./_Base";
import { EmptyObjectSopOperation } from "../../operations/sop/EmptyObject";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { ObjectType } from "../../../core/geometry/Constant";
const OBJECT_TYPES = [
ObjectType.OBJECT3D,
ObjectType.GROUP,
ObjectType.MESH,
ObjectType.POINTS,
ObjectType.LINE_SEGMENTS
];
class EmptyObjectSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.type = ParamConfig.STRING(ObjectType.GROUP, {
menuString: {
entries: OBJECT_TYPES.map((name, value) => ({ name, value: name }))
}
});
}
}
const ParamsConfig = new EmptyObjectSopParamsConfig();
export class EmptyObjectSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "emptyObject";
}
initializeNode() {
this.io.inputs.setCount(0);
}
cook(input_contents) {
this._operation = this._operation || new EmptyObjectSopOperation(this._scene, this.states, this);
const type = this.pv.type;
const coreGroup = this._operation.cook(input_contents, { type });
this.setCoreGroup(coreGroup);
}
setObjectType(objectType) {
this.p.type.set(objectType);
}
objectType() {
const included = OBJECT_TYPES.includes(this.pv.type);
return included ? this.pv.type : void 0;
}
}