@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
44 lines (43 loc) • 3.17 kB
TypeScript
/**
* Creates a directional light.
*
* @remarks
* This is very similar to the [object level DirectionalLight](https://polygonjs.com/docs/nodes/obj/DirectionalLight), but can be more useful if you want to instanciate it or process it using other SOP nodes.
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { LightType } from '../../poly/registers/nodes/types/Light';
declare const DirectionalLightSopParamsConfig_base: {
new (...args: any[]): {
light: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>;
color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>;
intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
distance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
showHelper: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
shadow: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>;
castShadow: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
shadowAutoUpdate: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
shadowUpdateOnNextRender: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
shadowRes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
shadowSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
shadowBias: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
shadowRadius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
raymarching: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>;
raymarchingPenumbra: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
raymarchingShadowBiasAngle: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
raymarchingShadowBiasDistance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
};
} & typeof NodeParamsConfig;
declare class DirectionalLightSopParamsConfig extends DirectionalLightSopParamsConfig_base {
}
export declare class DirectionalLightSopNode extends TypedSopNode<DirectionalLightSopParamsConfig> {
paramsConfig: DirectionalLightSopParamsConfig;
static type(): LightType;
initializeNode(): void;
private _operation;
cook(input_contents: CoreGroup[]): void;
}
export {};