@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
21 lines (20 loc) • 929 B
TypeScript
/**
* Decomposes the input objects into multiple geometry, material and texture nodes to allow granular updates
*
*/
import { SubnetSopNodeLike } from './utils/subnet/SopSubnetChildrenDisplayController';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { NetworkNodeType } from '../../poly/NodeContext';
export declare const DECOMPOSE_EVENT_TYPE: 'decompose';
declare class DecomposeSopParamsConfig extends NodeParamsConfig {
/** @param decompose the input object */
decompose: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
}
export declare class DecomposeSopNode extends SubnetSopNodeLike<DecomposeSopParamsConfig> {
paramsConfig: DecomposeSopParamsConfig;
static type(): NetworkNodeType;
initializeNode(): void;
static PARAM_CALLBACK_decompose(node: DecomposeSopNode): void;
private _paramCallbackDecompose;
}
export {};