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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { DecalSopOperation } from "../../operations/sop/Decal"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; const DEFAULT = DecalSopOperation.DEFAULT_PARAMS; class DecalSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param decal position */ this.t = ParamConfig.VECTOR3(DEFAULT.t); /** @param decal rotation */ this.r = ParamConfig.VECTOR3(DEFAULT.r); /** @param decal scale */ this.s = ParamConfig.VECTOR3(DEFAULT.s); /** @param decal scale multipler */ this.scale = ParamConfig.FLOAT(DEFAULT.scale); } } const ParamsConfig = new DecalSopParamsConfig(); export class DecalSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return SopType.DECAL; } initializeNode() { this.io.inputs.setCount(0, 1); this.io.inputs.initInputsClonedState(DecalSopOperation.INPUT_CLONED_STATE); } cook(input_contents) { this._operation = this._operation || new DecalSopOperation(this._scene, this.states, this); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }