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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Uses a flat mesh and renders soft contact shadows on it * * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { SopType } from '../../poly/registers/nodes/types/Sop'; import { Object3D } from 'three'; import { ContactShadowController } from '../../../core/contactShadows/ContactShadow'; declare class ContactShadowsSopParamsConfig extends NodeParamsConfig { renderAllObjects: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; objects: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; /** @param distance from the ground up to which shadows are visible */ dist: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param shadow resolution */ shadowRes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; /** @param shadow opacity */ opacity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param blur amount */ blur: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param toggle on to add a secondary blur, which may be useful to get rid of artefacts */ tblur2: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param secondary blur amount */ blur2: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param show helper */ showHelper: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; } export declare class ContactShadowsSopNode extends TypedSopNode<ContactShadowsSopParamsConfig> { paramsConfig: ContactShadowsSopParamsConfig; static type(): SopType; initializeNode(): void; private _planeOperation; cook(inputCoreGroups: CoreGroup[]): void; private _defaultCoreGroup; updateObjectOnAdd(object: Object3D, parent: Object3D): void; private _lastContactShadowsController; lastContactShadowsController(): ContactShadowController | undefined; } export {};