@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
116 lines (115 loc) • 3.36 kB
JavaScript
"use strict";
import { TypedSopNode } from "./_Base";
import { InputCloneMode } from "../../poly/InputCloneMode";
import { StringParamLanguage } from "../../params/utils/OptionsController";
import { TranspiledFilter } from "../utils/code/controllers/TranspiledFilter";
import { Poly } from "../../Poly";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { removeTypes } from "../../../core/code/tsUtils";
import { BaseCodeProcessor, buildCodeNodeFunction } from "../../../core/code/FunctionBuilderUtils";
const DEFAULT_TS = `
export class CodeSopProcessor extends BaseCodeSopProcessor {
override initializeProcessor(){
}
override cook(inputCoreGroups: CoreGroup[]){
const inputCoreGroup = inputCoreGroups[0];
const object = inputCoreGroup.threejsObjects()[0];
object.position.y = 1;
this.setCoreGroup(inputCoreGroup);
}
}
`;
const DEFAULT_JS = removeTypes(DEFAULT_TS);
export class BaseCodeSopProcessor extends BaseCodeProcessor {
constructor(node) {
super(node);
this.node = node;
this.initializeProcessor();
}
get pv() {
return this.node.pv;
}
get p() {
return this.node.p;
}
initializeProcessor() {
}
cook(inputCoreGroups) {
}
setCoreGroup(coreGroup) {
this.node.setCoreGroup(coreGroup);
}
setObjects(objects) {
this.node.setObjects(objects);
}
}
class CodeSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.codeTypescript = ParamConfig.STRING(DEFAULT_TS, {
hideLabel: true,
language: StringParamLanguage.TYPESCRIPT
});
this.codeJavascript = ParamConfig.STRING(DEFAULT_JS, { hidden: true });
}
}
const ParamsConfig = new CodeSopParamsConfig();
export class CodeSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "code";
}
initializeNode() {
this.io.inputs.setCount(0, 4);
this.io.inputs.initInputsClonedState([
InputCloneMode.FROM_NODE,
InputCloneMode.NEVER,
InputCloneMode.NEVER,
InputCloneMode.NEVER
]);
}
cook(inputCoreGroups) {
this._compileIfRequired();
if (this._processor) {
this._processor.cook(inputCoreGroups);
} else {
this.setCoreGroup(inputCoreGroups[0]);
}
}
_compileIfRequired() {
if (!this._processor || this._lastCompiledCode != this.pv.codeJavascript) {
this._compile();
}
}
_compile() {
this._processor = void 0;
try {
const functionBody = `try {
${TranspiledFilter.filter(this.pv.codeJavascript)}
} catch(e) {
states.error.set(e);
}`;
const ProcessorClass = buildCodeNodeFunction({
BaseCodeProcessor: BaseCodeSopProcessor,
BaseCodeProcessorName: "BaseCodeSopProcessor",
node: this,
functionBody
});
if (ProcessorClass) {
this._processor = new ProcessorClass(this);
this._lastCompiledCode = this.pv.codeJavascript;
} else {
this.states.error.set(`cannot generate function`);
Poly.warn(functionBody);
}
} catch (e) {
Poly.warn(e);
this.states.error.set(`cannot generate function (${e})`);
}
}
}
// adding BaseCodeSopProcessor seems necessary to have the bundled types include it
CodeSopNode.BaseCodeSopProcessor = BaseCodeSopProcessor;