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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Prepares a geometry for cloth simulation. * * */ import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { SopType } from '../../poly/registers/nodes/types/Sop'; import { TypedSopNode } from './_Base'; declare class ClothPrepareSopParamsConfig extends NodeParamsConfig { fuseDist: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; viscosity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; spring: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; } export declare class ClothPrepareSopNode extends TypedSopNode<ClothPrepareSopParamsConfig> { readonly paramsConfig: ClothPrepareSopParamsConfig; static type(): SopType.CLOTH_PREPARE; protected initializeNode(): void; cook(inputCoreGroups: CoreGroup[]): Promise<void>; private _applyFuse; private _addIdAttribute; private _addViscosityAttribute; private _addSpringAttribute; private _addFloatAttribute; private _addAdjacencyAttributes; } export {};