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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { CenterSopOperation, CENTER_MODES } from "../../operations/sop/Center"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; const DEFAULT = CenterSopOperation.DEFAULT_PARAMS; class CenterSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.mode = ParamConfig.INTEGER(DEFAULT.mode, { menu: { entries: CENTER_MODES.map((name, value) => ({ name, value })) } }); } } const ParamsConfig = new CenterSopParamsConfig(); export class CenterSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "center"; } initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(CenterSopOperation.INPUT_CLONED_STATE); } cook(input_contents) { this._operation = this._operation || new CenterSopOperation(this.scene(), this.states, this); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } setMode(mode) { this.p.mode.set(CENTER_MODES.indexOf(mode)); } }