@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
22 lines (21 loc) • 835 B
TypeScript
/**
* sets the scene that this camera will render
*
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { HierarchyParamConfigAll } from '../utils/params/ParamsConfig';
import { CameraSopNodeType } from '../../poly/NodeContext';
declare class CameraRenderSceneSopParamsConfig extends HierarchyParamConfigAll {
/** @param renderer */
node: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>;
}
export declare class CameraRenderSceneSopNode extends TypedSopNode<CameraRenderSceneSopParamsConfig> {
readonly paramsConfig: CameraRenderSceneSopParamsConfig;
static type(): CameraSopNodeType;
protected initializeNode(): void;
private _operation;
cook(inputCoreGroups: CoreGroup[]): void;
}
export {};