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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { CameraProjectSopOperation } from "../../operations/sop/CameraProject"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; const DEFAULT = CameraProjectSopOperation.DEFAULT_PARAMS; class CameraProjectSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param unproject */ this.project = ParamConfig.BOOLEAN(DEFAULT.project); } } const ParamsConfig = new CameraProjectSopParamsConfig(); export class CameraProjectSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return SopType.CAMERA_PROJECT; } initializeNode() { this.io.inputs.setCount(2); this.io.inputs.initInputsClonedState(CameraProjectSopOperation.INPUT_CLONED_STATE); } cook(input_contents) { this._operation = this._operation || new CameraProjectSopOperation(this._scene, this.states, this); const coreGroup = this._operation.cook(input_contents, this.pv); this.setCoreGroup(coreGroup); } }