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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { CameraPostProcessSopOperation } from "../../operations/sop/CameraPostProcess"; import { HierarchyParamConfigAll, ParamConfig } from "../utils/params/ParamsConfig"; import { CameraSopNodeType, NetworkNodeType, NodeContext } from "../../poly/NodeContext"; import { EffectComposerController, PostProcessNetworkParamsConfigMixin } from "../post/utils/EffectComposerController"; import { DisplayNodeController } from "../utils/DisplayNodeController"; const DEFAULT = CameraPostProcessSopOperation.DEFAULT_PARAMS; export function CameraPostProcessParamsMixin(Base) { return class Mixin extends Base { constructor() { super(...arguments); /** @param set to true to define the post process nodes from a different node than this one */ this.useOtherNode = ParamConfig.BOOLEAN(DEFAULT.useOtherNode); /** @param other parent node containing the post process nodes that will make up the passes used */ this.node = ParamConfig.NODE_PATH("", { visibleIf: { useOtherNode: 1 }, nodeSelection: { types: [NetworkNodeType.POST, CameraSopNodeType.POST_PROCESS] }, dependentOnFoundNode: true, separatorAfter: true }); } }; } class CameraPostProcessSopParamsConfig extends PostProcessNetworkParamsConfigMixin( CameraPostProcessParamsMixin(HierarchyParamConfigAll) ) { } const ParamsConfig = new CameraPostProcessSopParamsConfig(); export class CameraPostProcessSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; /* children */ this.effectsComposerController = new EffectComposerController(this); this.displayNodeController = new DisplayNodeController( this, this.effectsComposerController.displayNodeControllerCallbacks() ); this._childrenControllerContext = NodeContext.POST; } static type() { return CameraSopNodeType.POST_PROCESS; } initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(CameraPostProcessSopOperation.INPUT_CLONED_STATE); } cook(inputCoreGroups) { this._operation = this._operation || new CameraPostProcessSopOperation(this._scene, this.states, this); const coreGroup = this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } setTextureType(textureType) { this.p.tTextureType.set(1); this.p.textureType.set(textureType); } createNode(node_class, options) { return super.createNode(node_class, options); } children() { return super.children(); } nodesByType(type) { return super.nodesByType(type); } }