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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { TypedSopNode } from './_Base'; declare class CameraPlaneSopParamsConfig extends NodeParamsConfig { /** @param axis perpendicular to the plane */ direction: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; /** @param plane offset */ offset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param defines if the plane resolution is sets via the number of segments or via the step size */ useSegmentsCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param step size */ stepSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param segments count */ segments: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; /** @param multiplies the size of the plane. This can be useful to scale down the plane. While it would cover a smaller part of the view, it would be faster to create */ sizeMult: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param update on window resize */ updateOnWindowResize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param update */ update: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>; } export declare class CameraPlaneSopNode extends TypedSopNode<CameraPlaneSopParamsConfig> { paramsConfig: CameraPlaneSopParamsConfig; static type(): string; private _raycaster; private _coreTransform; cook(): Promise<void>; private _updateWindowControllerDependency; private _computePlaneParams; private _createPlane; static PARAM_CALLBACK_update(node: CameraPlaneSopNode): void; private _paramCallbackUpdate; } export {};