@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
28 lines (27 loc) • 1.11 kB
JavaScript
;
import { TypedSopNode } from "./_Base";
import { CameraFrameModeSopOperation } from "../../operations/sop/CameraFrameMode";
import { HierarchyParamConfigAll } from "../utils/params/ParamsConfig";
import { CameraSopNodeType } from "../../poly/NodeContext";
import { CoreCameraFrameParamConfig } from "../../../core/camera/CoreCameraFrameMode";
class CameraFrameModeSopParamsConfig extends CoreCameraFrameParamConfig(HierarchyParamConfigAll) {
}
const ParamsConfig = new CameraFrameModeSopParamsConfig();
export class CameraFrameModeSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return CameraSopNodeType.FRAME_MODE;
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(CameraFrameModeSopOperation.INPUT_CLONED_STATE);
}
cook(inputCoreGroups) {
this._operation = this._operation || new CameraFrameModeSopOperation(this._scene, this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}