@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* sets the controls used by the camera
*
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { HierarchyParamConfigAll } from '../utils/params/ParamsConfig';
import { CameraSopNodeType } from '../../poly/NodeContext';
declare const CameraFrameModeSopParamsConfig_base: {
new (...args: any[]): {
frameMode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
expectedAspectRatio: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
};
} & typeof HierarchyParamConfigAll;
declare class CameraFrameModeSopParamsConfig extends CameraFrameModeSopParamsConfig_base {
}
export declare class CameraFrameModeSopNode extends TypedSopNode<CameraFrameModeSopParamsConfig> {
readonly paramsConfig: CameraFrameModeSopParamsConfig;
static type(): CameraSopNodeType;
protected initializeNode(): void;
private _operation;
cook(inputCoreGroups: CoreGroup[]): void;
}
export {};