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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * sets the controls used by the camera * * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { HierarchyParamConfigAll } from '../utils/params/ParamsConfig'; import { CameraSopNodeType } from '../../poly/NodeContext'; declare const CameraFrameModeSopParamsConfig_base: { new (...args: any[]): { frameMode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; expectedAspectRatio: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; }; } & typeof HierarchyParamConfigAll; declare class CameraFrameModeSopParamsConfig extends CameraFrameModeSopParamsConfig_base { } export declare class CameraFrameModeSopNode extends TypedSopNode<CameraFrameModeSopParamsConfig> { readonly paramsConfig: CameraFrameModeSopParamsConfig; static type(): CameraSopNodeType; protected initializeNode(): void; private _operation; cook(inputCoreGroups: CoreGroup[]): void; } export {};