@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
26 lines (25 loc) • 1.07 kB
TypeScript
/**
* sets the FPS (frame per second) that the viewer created by this camera should use
*
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { HierarchyParamConfigAll } from '../utils/params/ParamsConfig';
import { CameraSopNodeType } from '../../poly/NodeContext';
declare const CameraFPSSopParamsConfig_base: {
new (...args: any[]): {
maxFPS: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
allowDynamicChange: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
};
} & typeof HierarchyParamConfigAll;
declare class CameraFPSSopParamsConfig extends CameraFPSSopParamsConfig_base {
}
export declare class CameraFPSSopNode extends TypedSopNode<CameraFPSSopParamsConfig> {
readonly paramsConfig: CameraFPSSopParamsConfig;
static type(): CameraSopNodeType;
protected initializeNode(): void;
private _operation;
cook(inputCoreGroups: CoreGroup[]): void;
}
export {};