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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * sets the FPS (frame per second) that the viewer created by this camera should use * * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { HierarchyParamConfigAll } from '../utils/params/ParamsConfig'; import { CameraSopNodeType } from '../../poly/NodeContext'; declare const CameraFPSSopParamsConfig_base: { new (...args: any[]): { maxFPS: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; allowDynamicChange: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; }; } & typeof HierarchyParamConfigAll; declare class CameraFPSSopParamsConfig extends CameraFPSSopParamsConfig_base { } export declare class CameraFPSSopNode extends TypedSopNode<CameraFPSSopParamsConfig> { readonly paramsConfig: CameraFPSSopParamsConfig; static type(): CameraSopNodeType; protected initializeNode(): void; private _operation; cook(inputCoreGroups: CoreGroup[]): void; } export {};