@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
44 lines (43 loc) • 2.66 kB
TypeScript
/**
* Creates CSS3DObjects.
*
* @remarks
* This is very useful to create 2D html labels that would be positioned at specific points in the 3D world.
* Note that the camera must be configured to use a CSS2DRenderer to display them
*
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { SopType } from '../../poly/registers/nodes/types/Sop';
import { Object3D } from 'three';
declare class CSS3DObjectSopParamsConfig extends NodeParamsConfig {
/** @param toggles on if attributes are copied from the geometry to the html element */
copyAttributes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param names of the attributes that are copied from the geometry to the html element */
attributesToCopy: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param HTML elements may appear to large at first, so this gives you a quick way to scale them down */
scale: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param defines if the vertex id attribute is used to create the html id attribute */
overrideId: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param value of the html element id attribute */
id: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param defines if the vertex class attribute is used to create the html class */
overrideClassName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param value of the html class */
className: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param defines if the vertex html attribute is used to create the html content */
overrideHTML: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param value of the html content */
html: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
}
export declare class CSS3DObjectSopNode extends TypedSopNode<CSS3DObjectSopParamsConfig> {
paramsConfig: CSS3DObjectSopParamsConfig;
static type(): SopType;
initializeNode(): void;
cook(inputCoreGroups: CoreGroup[]): void;
private _addAttributes;
updateObjectOnAdd(object: Object3D, parent: Object3D): void;
}
export {};