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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { CSGSopNode } from "./_BaseCSG"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; import { primitives } from "@jscad/modeling"; import { vector2ToCsgVec2, vector3ToCsgVec3 } from "../../../core/geometry/modules/csg/CsgVecToVector"; import { step } from "../../../core/geometry/modules/csg/CsgConstant"; import { csgVec2MultScalar } from "../../../core/geometry/modules/csg/math/CsgMathVec2"; const { cylinderElliptic } = primitives; class CSGTubeEllipticSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param height */ this.height = ParamConfig.FLOAT(1, { range: [0, 10] }); /** @param start radius */ this.startRadius = ParamConfig.FLOAT(1, { range: [0, 10], rangeLocked: [true, false] }); /** @param start radiuses */ this.startRadiuses = ParamConfig.VECTOR2([1, 1]); /** @param end radius */ this.endRadius = ParamConfig.FLOAT(1, { range: [0, 10], rangeLocked: [true, false] }); /** @param end radius */ this.endRadiuses = ParamConfig.VECTOR2([1, 1]); /** @param segments */ this.segments = ParamConfig.INTEGER(32, { range: [4, 128], rangeLocked: [true, false] }); /** @param center */ this.center = ParamConfig.VECTOR3([0, 0, 0]); /** @param open */ this.open = ParamConfig.BOOLEAN(0); /** @param start angle */ this.startAngle = ParamConfig.FLOAT(0, { range: [0, 2 * Math.PI], rangeLocked: [true, true], step, visibleIf: { open: 1 } }); /** @param end angle */ this.endAngle = ParamConfig.FLOAT("$PI", { range: [0, 2 * Math.PI], rangeLocked: [true, true], step, visibleIf: { open: 1 } }); } } const ParamsConfig = new CSGTubeEllipticSopParamsConfig(); export class CSGTubeEllipticSopNode extends CSGSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; this._center = [0, 0, 0]; this._startRadiuses = [0, 0]; this._endRadiuses = [0, 0]; } static type() { return SopType.CSG_TUBE_ELLIPTIC; } cook(inputCoreGroups) { vector3ToCsgVec3(this.pv.center, this._center); vector2ToCsgVec2(this.pv.startRadiuses, this._startRadiuses); vector2ToCsgVec2(this.pv.endRadiuses, this._endRadiuses); const { startRadius, endRadius, height, segments, open } = this.pv; csgVec2MultScalar(this._startRadiuses, startRadius); csgVec2MultScalar(this._endRadiuses, endRadius); const geo = cylinderElliptic({ center: this._center, height, startRadius: this._startRadiuses, endRadius: this._endRadiuses, segments, startAngle: open ? this.pv.startAngle : 0, endAngle: open ? this.pv.endAngle : 0 }); this.setCSGGeometry(geo); } }