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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { CSGSopNode } from "./_BaseCSG"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; import { primitives, maths } from "@jscad/modeling"; import { vector3ToCsgVec3 } from "../../../core/geometry/modules/csg/CsgVecToVector"; import { CoreMath } from "../../../core/math/_Module"; const { cylinder, roundedCylinder } = primitives; class CSGTubeSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param height */ this.height = ParamConfig.FLOAT(1, { range: [0, 10] }); /** @param radius */ this.radius = ParamConfig.FLOAT(1, { range: [0, 10] }); /** @param segments */ this.segments = ParamConfig.INTEGER(32, { range: [4, 128], rangeLocked: [true, false] }); /** @param center */ this.center = ParamConfig.VECTOR3([0, 0, 0]); /** @param rounded */ this.rounded = ParamConfig.BOOLEAN(0); /** @param rounded radius */ this.roundedRadius = ParamConfig.FLOAT(0.1, { range: [0, 1], rangeLocked: [true, false], visibleIf: { rounded: 1 } }); } } const ParamsConfig = new CSGTubeSopParamsConfig(); export class CSGTubeSopNode extends CSGSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; this._center = [0, 0, 0]; } static type() { return SopType.CSG_TUBE; } cook(inputCoreGroups) { try { vector3ToCsgVec3(this.pv.center, this._center); const { height, radius, segments } = this.pv; const cylinderOptions = { center: this._center, height, radius, segments }; const createRoundedCylinder = () => { const maxSize = Math.min(height * 0.5 - 2 * maths.constants.EPS, radius - 2 * maths.constants.EPS); const minSize = 2 * maths.constants.EPS; const roundRadius = CoreMath.clamp(this.pv.roundedRadius, minSize, maxSize); const roundedCylinderOptions = { ...cylinderOptions, roundRadius }; return roundedCylinder(roundedCylinderOptions); }; const geo = this.pv.rounded ? createRoundedCylinder() : cylinder(cylinderOptions); this.setCSGGeometry(geo); } catch (err) { const message = err instanceof Error ? err.message : "failed to create geometry"; this.states.error.set(message); this.setCSGObjects([]); } } }