@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
75 lines (74 loc) • 2.68 kB
JavaScript
"use strict";
import { CSGSopNode } from "./_BaseCSG";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { SopType } from "../../poly/registers/nodes/types/Sop";
import { primitives, maths } from "@jscad/modeling";
import { vector2ToCsgVec2 } from "../../../core/geometry/modules/csg/CsgVecToVector";
import { csgVec2MultScalar } from "../../../core/geometry/modules/csg/math/CsgMathVec2";
import { CoreMath } from "../../../core/math/_Module";
const { rectangle, roundedRectangle } = primitives;
class CSGRectangleSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param size */
this.size = ParamConfig.FLOAT(1);
/** @param sizes */
this.sizes = ParamConfig.VECTOR2([1, 1]);
/** @param center */
this.center = ParamConfig.VECTOR2([0, 0]);
/** @param rounded */
this.rounded = ParamConfig.BOOLEAN(0);
/** @param rounded radius */
this.roundedRadius = ParamConfig.FLOAT(0.1, {
range: [0, 1],
rangeLocked: [true, false],
visibleIf: { rounded: 1 }
});
/** @param rounded segments */
this.roundedSegments = ParamConfig.INTEGER(1, {
range: [1, 10],
rangeLocked: [true, false],
visibleIf: { rounded: 1 }
});
}
}
const ParamsConfig = new CSGRectangleSopParamsConfig();
export class CSGRectangleSopNode extends CSGSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
this._center = [0, 0];
this._sizes = [0, 0];
}
static type() {
return SopType.CSG_RECTANGLE;
}
cook(inputCoreGroups) {
try {
vector2ToCsgVec2(this.pv.center, this._center);
vector2ToCsgVec2(this.pv.sizes, this._sizes);
csgVec2MultScalar(this._sizes, this.pv.size);
const rectangleOptions = {
center: this._center,
size: this._sizes
};
const createRoundedRectangle = () => {
const maxSize = Math.min(this._sizes[0], this._sizes[1]) * 0.5 - 2 * maths.constants.EPS;
const minSize = 2 * maths.constants.EPS;
const roundRadius = CoreMath.clamp(this.pv.roundedRadius, minSize, maxSize);
const roundedRectangleOptions = {
...rectangleOptions,
roundRadius,
segments: this.pv.roundedSegments * 4
};
return roundedRectangle(roundedRectangleOptions);
};
const geo = this.pv.rounded ? createRoundedRectangle() : rectangle(rectangleOptions);
this.setCSGGeometry(geo);
} catch (err) {
const message = err instanceof Error ? err.message : "failed to create geometry";
this.states.error.set(message);
this.setCSGObjects([]);
}
}
}