@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
27 lines (26 loc) • 1.05 kB
TypeScript
/**
* Mirror the input CSG geometry
*
*
*/
import { CSGSopNode } from './_BaseCSG';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { CoreGroup } from '../../../core/geometry/Group';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class CSGMirrorSopParamsConfig extends NodeParamsConfig {
/** @param origin */
origin: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param normal */
normal: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param invert */
invert: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class CSGMirrorSopNode extends CSGSopNode<CSGMirrorSopParamsConfig> {
paramsConfig: CSGMirrorSopParamsConfig;
static type(): SopType;
protected initializeNode(): void;
private _origin;
private _normal;
cook(inputCoreGroups: CoreGroup[]): void;
}
export {};