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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { CSGSopNode } from "./_BaseCSG"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; import { CsgCorner, CSG_CORNERS } from "../../../core/geometry/modules/csg/operations/CsgCorner"; import { CsgGeometryType } from "../../../core/geometry/modules/csg/CsgCommon"; import { csgGeometryTypeFromGeometry } from "../../../core/geometry/modules/csg/CsgCoreType"; import { isArray } from "../../../core/Type"; import { expansions, maths } from "@jscad/modeling"; const { expand } = expansions; var ExpandMode = /* @__PURE__ */ ((ExpandMode2) => { ExpandMode2["_2D_ONLY"] = "2D Only"; ExpandMode2["_2D_AND_3D_ONLY"] = "2D & 3D (Slow)"; return ExpandMode2; })(ExpandMode || {}); const EXPAND_MODES = ["2D Only" /* _2D_ONLY */, "2D & 3D (Slow)" /* _2D_AND_3D_ONLY */]; class CSGExpandSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param mode */ this.mode = ParamConfig.INTEGER(EXPAND_MODES.indexOf("2D Only" /* _2D_ONLY */), { menu: { entries: EXPAND_MODES.map((name, value) => ({ name, value })) } }); /** @param delta */ this.delta = ParamConfig.FLOAT(0.1, { range: [1 * maths.constants.EPS, 1], rangeLocked: [true, false] }); /** @param corners */ this.corners = ParamConfig.INTEGER(CSG_CORNERS.indexOf(CsgCorner.ROUND), { menu: { entries: CSG_CORNERS.map((name, value) => ({ name, value })) } }); /** @param segments */ this.segments = ParamConfig.INTEGER(1, { range: [1, 8], rangeLocked: [true, false] }); /** @param allow 3D expand (can be very slow) */ this.allowExpand3D = ParamConfig.BOOLEAN(false, { // label: 'allow 3D geometries (slow)', }); } } const ParamsConfig = new CSGExpandSopParamsConfig(); export class CSGExpandSopNode extends CSGSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return SopType.CSG_EXPAND; } initializeNode() { this.io.inputs.setCount(1); } setMode(mode) { this.p.mode.set(EXPAND_MODES.indexOf(mode)); } cook(inputCoreGroups) { const inputObjects = inputCoreGroups[0].csgObjects(); if (inputObjects && inputObjects.length != 0) { const minDelta = 1 * maths.constants.EPS; const delta = Math.max(this.pv.delta, minDelta); const options = { delta, corners: CSG_CORNERS[this.pv.corners], segments: this.pv.segments * 4 }; const mode = EXPAND_MODES[this.pv.mode]; const newGeometries = []; for (const inputObject of inputObjects) { const inputGeometry = inputObject.csgGeometry(); const type = csgGeometryTypeFromGeometry(inputGeometry); const is2D = type == CsgGeometryType.PATH2 || type == CsgGeometryType.GEOM2; if (is2D || mode == "2D & 3D (Slow)" /* _2D_AND_3D_ONLY */) { const result = expand(options, inputObject.csgGeometry()); if (isArray(result)) { newGeometries.push(...result); } else { newGeometries.push(result); } } } this.setCSGGeometries(newGeometries); } else { this.setCSGObjects([]); } } }