@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
48 lines (47 loc) • 1.5 kB
JavaScript
;
import { CSGSopNode } from "./_BaseCSG";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { SopType } from "../../poly/registers/nodes/types/Sop";
import { primitives } from "@jscad/modeling";
import { vector3ToCsgVec3 } from "../../../core/geometry/modules/csg/CsgVecToVector";
const { ellipsoid } = primitives;
class CSGEllipsoidSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param center */
this.center = ParamConfig.VECTOR3([0, 0, 0]);
/** @param radius */
this.radius = ParamConfig.VECTOR3([1, 1, 1]);
/** @param segments */
this.segments = ParamConfig.INTEGER(32, {
range: [4, 128],
rangeLocked: [true, false]
});
}
/** @param axes */
// axes = ParamConfig.VECTOR3([0, 1, 0]);
}
const ParamsConfig = new CSGEllipsoidSopParamsConfig();
export class CSGEllipsoidSopNode extends CSGSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
this._center = [0, 0, 0];
this._radius = [0, 0, 0];
}
static type() {
return SopType.CSG_ELLIPSOID;
}
// private _axes: maths.vec3.Vec3 = [0, 0, 0];
cook(inputCoreGroups) {
vector3ToCsgVec3(this.pv.center, this._center);
vector3ToCsgVec3(this.pv.radius, this._radius);
const geo = ellipsoid({
center: this._center,
radius: this._radius,
segments: this.pv.segments
// axes: this._axes,
});
this.setCSGGeometry(geo);
}
}