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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { CSGSopNode } from "./_BaseCSG"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { vector3ToCsgVec3 } from "../../../core/geometry/modules/csg/CsgVecToVector"; import { csgVec3MultScalar } from "../../../core/geometry/modules/csg/math/CsgMathVec3"; import { SopType } from "../../poly/registers/nodes/types/Sop"; import { step } from "../../../core/geometry/modules/csg/CsgConstant"; import { CoreMath } from "../../../core/math/_Module"; import { primitives, maths } from "@jscad/modeling"; const { cuboid, roundedCuboid } = primitives; class CSGBoxSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param size */ this.size = ParamConfig.FLOAT(1, { range: [0, 10], rangeLocked: [true, false], step }); /** @param sizes */ this.sizes = ParamConfig.VECTOR3([1, 1, 1]); /** @param center */ this.center = ParamConfig.VECTOR3([0, 0, 0]); /** @param bevel */ this.rounded = ParamConfig.BOOLEAN(0); /** @param bevel radius */ this.roundedRadius = ParamConfig.FLOAT(0.1, { range: [0, 1], rangeLocked: [true, false], visibleIf: { rounded: 1 } }); /** @param bevel segments */ this.roundedSegments = ParamConfig.INTEGER(4, { range: [1, 8], rangeLocked: [true, false], visibleIf: { rounded: 1 } }); } } const ParamsConfig = new CSGBoxSopParamsConfig(); export class CSGBoxSopNode extends CSGSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; this._center = [0, 0, 0]; this._sizes = [0, 0, 0]; } static type() { return SopType.CSG_BOX; } cook(inputCoreGroups) { vector3ToCsgVec3(this.pv.center, this._center); vector3ToCsgVec3(this.pv.sizes, this._sizes); csgVec3MultScalar(this._sizes, this.pv.size); try { const cuboidOptions = { center: this._center, size: this._sizes }; const createRoundedCuboid = () => { const maxSize = Math.min(this._sizes[0], this._sizes[1], this._sizes[2]) * 0.5 - 2 * maths.constants.EPS; const minSize = 2 * maths.constants.EPS; const roundRadius = CoreMath.clamp(this.pv.roundedRadius, minSize, maxSize); const roundedCuboidOptions = { ...cuboidOptions, roundRadius, segments: this.pv.roundedSegments * 4 }; return roundedCuboid(roundedCuboidOptions); }; const geo = this.pv.rounded ? createRoundedCuboid() : cuboid(cuboidOptions); this.setCSGGeometry(geo); } catch (err) { const message = err instanceof Error ? err.message : "failed to create geometry"; this.states.error.set(message); this.setCSGObjects([]); } } }