@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
25 lines (24 loc) • 1.02 kB
TypeScript
/**
* Creates a CAD wedge.
*
*
*/
import { CADSopNode } from './_BaseCAD';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class CADWedgeSopParamsConfig extends NodeParamsConfig {
/** @param size */
size: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param sizes */
sizes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param center */
center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param end width */
endWidth: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class CADWedgeSopNode extends CADSopNode<CADWedgeSopParamsConfig> {
readonly paramsConfig: CADWedgeSopParamsConfig;
static type(): SopType;
cook(): Promise<void>;
}
export {};