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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * boolean operation * */ import { TypedSopNode } from './_Base'; import { BooleanOperation } from '../../operations/sop/Boolean'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { CoreGroup } from '../../../core/geometry/Group'; declare class BooleanSopParamsConfig extends NodeParamsConfig { /** @param url to load the geometry from */ operation: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param preserves the color attribute of both input */ keepVertexColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param add any additional attribute to be preserved */ additionalAttributes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; /** @param defines if only the material from the first input is used, or if the ones from both inputs should be used */ keepMaterials: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param if one of the input has multiple material for a single object, and you'd like to preserve those, toggle this on */ useInputGroups: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param intersectionEdgesOnly */ intersectionEdgesOnly: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; } export declare class BooleanSopNode extends TypedSopNode<BooleanSopParamsConfig> { paramsConfig: BooleanSopParamsConfig; static type(): string; initializeNode(): void; setOperation(operation: BooleanOperation): void; private _operation; cook(inputCoreGroups: CoreGroup[]): void; } export {};