@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
24 lines (23 loc) • 903 B
TypeScript
/**
* scatters points inside the bounding box of an object
*
* @remarks
* This can be useful to quickly create points in a volume.
*
*/
import { TypedSopNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { CoreGroup } from '../../../core/geometry/Group';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class BboxScatterSopParamsConfig extends NodeParamsConfig {
/** @param the smaller the step size, the more points this will create */
stepSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class BboxScatterSopNode extends TypedSopNode<BboxScatterSopParamsConfig> {
paramsConfig: BboxScatterSopParamsConfig;
static type(): SopType;
initializeNode(): void;
private _operation;
cook(input_contents: CoreGroup[]): void;
}
export {};