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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { BVHVisualizerSopOperation } from "../../operations/sop/BVHVisualizer"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; const DEFAULT = BVHVisualizerSopOperation.DEFAULT_PARAMS; class BVHVisualizerSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param depth */ this.depth = ParamConfig.INTEGER(DEFAULT.depth, { range: [0, 128], rangeLocked: [true, false] }); /** @param opacity */ this.opacity = ParamConfig.FLOAT(DEFAULT.opacity, { range: [0, 1], rangeLocked: [true, true] }); /** @param depth */ this.displayEdges = ParamConfig.BOOLEAN(DEFAULT.displayEdges); /** @param depth */ this.displayParents = ParamConfig.BOOLEAN(DEFAULT.displayParents); } } const ParamsConfig = new BVHVisualizerSopParamsConfig(); export class BVHVisualizerSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return SopType.BVH_VISUALIZER; } initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(BVHVisualizerSopOperation.INPUT_CLONED_STATE); } cook(input_contents) { this._operation = this._operation || new BVHVisualizerSopOperation(this._scene, this.states, this); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }