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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { NodeParamsConfig } from "../utils/params/ParamsConfig"; import { AmbientLightParamConfig } from "../../../core/lights/AmbientLight"; import { AmbientLightSopOperation } from "../../operations/sop/AmbientLight"; class AmbientLightSopParamsConfig extends AmbientLightParamConfig(NodeParamsConfig) { } const ParamsConfig = new AmbientLightSopParamsConfig(); export class AmbientLightSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "ambientLight"; } initializeNode() { this.io.inputs.setCount(0); } cook(input_contents) { this._operation = this._operation || new AmbientLightSopOperation(this._scene, this.states, this); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }