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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates an ambient light. * * @remarks * This is very similar to the [object level AmbientLight](https://polygonjs.com/docs/nodes/obj/AmbientLight), but can be more useful if you want to instanciate it or process it using other SOP nodes. * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare const AmbientLightSopParamsConfig_base: { new (...args: any[]): { color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; }; } & typeof NodeParamsConfig; declare class AmbientLightSopParamsConfig extends AmbientLightSopParamsConfig_base { } export declare class AmbientLightSopNode extends TypedSopNode<AmbientLightSopParamsConfig> { paramsConfig: AmbientLightSopParamsConfig; static type(): string; initializeNode(): void; private _operation; cook(input_contents: CoreGroup[]): void; } export {};