@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
40 lines (39 loc) • 1.51 kB
JavaScript
;
import { TypedSopNode } from "./_Base";
import { InputCloneMode } from "../../poly/InputCloneMode";
import { AdjacencySopOperation } from "../../operations/sop/Adjacency";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { SopType } from "../../poly/registers/nodes/types/Sop";
const DEFAULT = AdjacencySopOperation.DEFAULT_PARAMS;
class AdjacencySopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param select which objects this add adjacency attributes to */
this.group = ParamConfig.STRING("", {
objectMask: true
});
/** @param name of attribute with count of adjacency attributes */
this.adjacencyCountName = ParamConfig.STRING(DEFAULT.adjacencyCountName);
/** @param name of adjacency attribute */
this.adjacencyBaseName = ParamConfig.STRING(DEFAULT.adjacencyBaseName);
}
}
const ParamsConfig = new AdjacencySopParamsConfig();
export class AdjacencySopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return SopType.ADJACENCY;
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState([InputCloneMode.FROM_NODE]);
}
cook(inputCoreGroups) {
this._operation = this._operation || new AdjacencySopOperation(this.scene(), this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}