@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
26 lines (25 loc) • 1.17 kB
TypeScript
/**
* Assigns actor nodes to input objects
*
*
*/
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { SopType } from '../../poly/registers/nodes/types/Sop';
import { TypedActorSopNode } from './_BaseActor';
declare class ActorInstanceSopParamsConfig extends NodeParamsConfig {
/** @param select which objects this applies the actor behavior to */
group: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param build actor from child nodes */
useThisNode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param actor node */
node: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>;
}
export declare class ActorInstanceSopNode extends TypedActorSopNode<ActorInstanceSopParamsConfig> {
readonly paramsConfig: ActorInstanceSopParamsConfig;
static type(): SopType;
protected initializeNode(): void;
cook(inputCoreGroups: CoreGroup[]): Promise<void>;
private _findActorNode;
}
export {};