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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Assigns actor nodes to input objects * * */ import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { SopType } from '../../poly/registers/nodes/types/Sop'; import { TypedActorSopNode } from './_BaseActor'; declare class ActorSopParamsConfig extends NodeParamsConfig { /** @param select which objects this applies the actor behavior to */ group: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; /** @param build actor from child nodes */ useThisNode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param actor node */ node: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>; } export declare class ActorSopNode extends TypedActorSopNode<ActorSopParamsConfig> { readonly paramsConfig: ActorSopParamsConfig; static type(): SopType; protected initializeNode(): void; cook(inputCoreGroups: CoreGroup[]): Promise<void>; private _findActorNode; } export {};