@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
17 lines (16 loc) • 649 B
TypeScript
import { CopyPass } from 'postprocessing';
import { WebGLRenderer, WebGLRenderTarget } from 'three';
import { UpdateScenePostNode } from '../../UpdateScene';
interface UpdateSceneEffectOptions {
reset: boolean;
node: UpdateScenePostNode;
nodeToReset?: UpdateScenePostNode;
}
export declare class UpdateScenePass extends CopyPass {
reset: boolean;
node: UpdateScenePostNode;
nodeToReset?: UpdateScenePostNode;
constructor(options: UpdateSceneEffectOptions);
render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime?: number, stencilTest?: boolean): void;
}
export {};