@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
49 lines (48 loc) • 2.47 kB
TypeScript
/**
* Update a scene before some passes are rendered
*
* @remarks
* The node can also be provided a second input, which has to be an UpdateScene post node.
* This node will then be able to reset the changes made by this node.
*
*/
import { TypedPostNode, TypedPostNodeContext } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { UpdateScenePass } from './utils/effects/UpdateScenePass';
import { CoreObjectType, ObjectContent } from '../../../core/geometry/ObjectContent';
import { PostType } from '../../poly/registers/nodes/types/Post';
declare class UpdateScenePostParamsConfig extends NodeParamsConfig {
/** @param reset */
reset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param objects Mask */
objectsMask: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param invertMask */
invertMask: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param prints which objects are targeted by this node, for debugging */
/** @param update selected objects material to a matte one */
setMatteMaterial: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param set visible state */
setVisible: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param set visible state */
visible: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param reset */
resetChanges: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
}
export declare class UpdateScenePostNode extends TypedPostNode<UpdateScenePass, UpdateScenePostParamsConfig> {
paramsConfig: UpdateScenePostParamsConfig;
static type(): PostType;
initializeNode(): void;
createPass(context: TypedPostNodeContext): UpdateScenePass;
updatePass(pass: UpdateScenePass): void;
private _nodeToReset;
static PARAM_CALLBACK_resetChanges(node: UpdateScenePostNode): void;
private _objectsList;
objectsList(): ObjectContent<CoreObjectType>[];
private _materialByMesh;
private _visibleByObject;
applyChanges(): void;
resetChanges(): void;
private _updateObjectBound;
private _updateObject;
}
export {};