@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
36 lines (35 loc) • 968 B
JavaScript
;
import { TypedPostNode, PostParamOptions } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { EffectPass, SepiaEffect } from "postprocessing";
class SepiaPostParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param amount */
this.amount = ParamConfig.FLOAT(0.5, {
range: [0, 1],
rangeLocked: [false, false],
...PostParamOptions
});
}
}
const ParamsConfig = new SepiaPostParamsConfig();
export class SepiaPostNode extends TypedPostNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "sepia";
}
createPass(context) {
const effect = new SepiaEffect();
const pass = new EffectPass(context.camera, effect);
this.updatePass(pass);
return pass;
}
updatePass(pass) {
const effect = pass.effects[0];
effect.intensity = this.pv.amount;
}
}