@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
40 lines (39 loc) • 1.6 kB
TypeScript
/**
* creates a render pass
*
*
*/
import { TypedPostNode, TypedPostNodeContext } from './_Base';
import { RenderPass } from 'postprocessing';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { Scene } from 'three';
import { Camera } from 'three';
interface RenderPassContext {
camera: Camera;
scene: Scene;
}
declare class RenderPassWithContext extends RenderPass {
scene: Scene;
camera: Camera;
context: RenderPassContext;
constructor(scene: Scene, camera: Camera);
}
declare class RenderPostParamsConfig extends NodeParamsConfig {
/** @param overrideScene */
overrideScene: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param scene */
scene: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>;
/** @param overrideCamera */
overrideCamera: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param camera */
camera: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
}
export declare class RenderPostNode extends TypedPostNode<RenderPass, RenderPostParamsConfig> {
paramsConfig: RenderPostParamsConfig;
static type(): string;
createPass(context: TypedPostNodeContext): RenderPassWithContext;
updatePass(pass: RenderPassWithContext): void;
protected _updateCamera(pass: RenderPassWithContext): Promise<void>;
protected _updateScene(pass: RenderPassWithContext): Promise<void>;
}
export {};