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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * creates a render pass * * */ import { TypedPostNode, TypedPostNodeContext } from './_Base'; import { RenderPass } from 'postprocessing'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { Scene } from 'three'; import { Camera } from 'three'; interface RenderPassContext { camera: Camera; scene: Scene; } declare class RenderPassWithContext extends RenderPass { scene: Scene; camera: Camera; context: RenderPassContext; constructor(scene: Scene, camera: Camera); } declare class RenderPostParamsConfig extends NodeParamsConfig { /** @param overrideScene */ overrideScene: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param scene */ scene: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>; /** @param overrideCamera */ overrideCamera: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param camera */ camera: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; } export declare class RenderPostNode extends TypedPostNode<RenderPass, RenderPostParamsConfig> { paramsConfig: RenderPostParamsConfig; static type(): string; createPass(context: TypedPostNodeContext): RenderPassWithContext; updatePass(pass: RenderPassWithContext): void; protected _updateCamera(pass: RenderPassWithContext): Promise<void>; protected _updateScene(pass: RenderPassWithContext): Promise<void>; } export {};